Join us for AI TRENDS

AI TRENDS is a half-day event for the research community and everyone curious about where AI is heading next. The event is part of SustAInLivWork (Centre of Excellence of AI for Sustainable Living and Working) and is designed as a practical, research-minded update: short expert talks + a discussion panel in each session.

The event will be held in Lithuanian.

Date: 26 February 2026
Time: 10:00–14:15 (registration starts from 09:30)Format:
Location: Vytautas Magnus University Faculty of Informatics, Building III, Room 162
Address: Universiteto g. 10, Akademija, Lithuania

What to expect:

  • Fresh, research-relevant AI insights from SustAInLivWork experts and invited guests.
  • A focused look at AI and data regulation and risk, and a deep dive into how large language models work.
  • Space to ask questions, compare notes, and network across institutions and disciplines

Each session will feature 3 short talks (20 min) followed by a panel discussion (45 min). The program and list of speakers are continuously being updated.

Registration (RSVP, required)

More information, event speakers, and topics can be found here: AI TRENDS

 

VMU Faculty of Informatics and VMU STEAM Didactics Centre Started the International Erasmus+ KA220-HED Project AIGuide

VMU Faculty of Informatics and VMU STEAM Didactics Centre started the international Erasmus+ KA220-HED project AIGuide – Artificial Intelligence for Green Understanding, Insights & Decision Empowerment, coordinated by Vytautas Magnus University.

The project aims to strengthen the use of artificial intelligence in higher education, with a particular focus on sustainable, responsible, and data-informed decision-making within STEAM education. AIGuide brings together an international consortium of partners from Turkey, Greece, Hungary, and Lithuania, fostering cross-country collaboration between universities and organisations.

On 13-14 January 2026, the first transnational project partner meeting was held at the Faculty of Informatics of Vytautas Magnus University. During the meeting, consortium members aligned on project management and implementation principles, discussed the structure and objectives of the work packages, and agreed on the upcoming milestones and activities.

Key discussions focused on the integration of AI-based solutions into higher education curricula, the development of training modules and digital learning resources, the creation of an open-access e-learning platform, and the active engagement of the academic community. The project also highlights the importance of equipping students and educators with competencies to apply artificial intelligence in addressing environmental sustainability challenges.

The AIGuide project will contribute to the development of innovative teaching and learning practices at Vytautas Magnus University, including activities at the VDU STEAM Centre, while promoting ethical, research-based, and responsible use of artificial intelligence in higher education.

The project is funded by the European Union under the Erasmus+ programme.

VMU Faculty of Informatics Students Successfully Defended Their Final Theses

On January 12, 2026, at the VMU Faculty of Informatics, Bachelor’s students in Informatics Systems and Master’s students in Applied Informatics successfully defended their final theses.
Our warmest congratulations to you all. Celebrate, enjoy, and get ready to conquer the IT industry!

Defense board:
Chairperson: Prof. Dr. Daiva-Vitkutė Adžgauskienė
Secretary: Prof. Dr. Aušra Vidugirienė
Members: Dr. Gintarė Kaminskienė, Assoc. Prof. Dr. Artūras Mickus, Tadas Kaselis (BDM Baltics Exclusive networks Poland SA)

Open Invitation: Final Thesis Defenses

Vytautas Magnus University Faculty of Informatics invites you to attend the public defenses of Bachelor’s and Master’s final thesis on January 12, 2026.

Defense Schedule:

Bachelor’s Degree Programme:

  • Information Systems – January 12, 2026 (Monday), 12:00 PM, Room 205.

Master’s Degree Programme:

  • Applied Informatics – January 12, 2026 (Monday), 10:00 AM, Room 205.

The final thesis defenses are open to everyone, offering a great opportunity for students, academic staff, and anyone interested in IT to see what our students have been working on.

Applications Now Open for HUB Leaders at SustAInLivWork Centre of Excellence

SustAInLivWork Centre of Excellence has officially launched the call for applications for HUB Leader positions.

Detailed vacancy descriptions, qualification requirements, and application procedures are available on the official SustAInLivWork Centre website:

Interested candidates are encouraged to apply and become part of a dynamic ecosystem focused on sustainable innovation, artificial intelligence, and societal impact.

Looking for a Career in Programming? Dassault Systèmes is Offering You an Internship Opportunity!

If programming feels like a breath of fresh air to you, good news – we’ve got just the thing for you! 

Dassault Systèmes is looking for a curious and motivated student ready to join a team of IT professionals and see how things work in real-world practice.

You don’t have to be a pro – having a basic understanding of Java, Cassandra, JavaScript or TypeScript and a genuine drive to grow is more than enough.

Interested? Fill out the form: https://forms.office.com/e/cn6LWJ8sNW

Details about internship tasks

More information will be shared with selected candidates.

 

New VMU IF team lineup

The VMU IF team is made up of people who work every day to build a stronger, more modern, and more open faculty. We invite you to meet the full VMU Faculty of Informatics team!

  • Dean – Prof. Dr. Tomas Krilavičius
  • Vice-Dean for Communication and Community – Silvija Misailovė-Ribokė
  • Vice-Dean for Studies and International Relations – Assoc. Prof. Dr. Artūras Mickus
  • Head of the Department of Mathematics and Statistics – Assoc. Prof. Dr. Sigita Urbonienė
  • Head of the Department of Digital Systems – Assoc. Prof. Dr. Judita Kasperiūnienė
  • Head of the Department of Applied Informatics – Prof. Dr. Daiva Vitkutė-Adžgauskienė

We wish the team inspiring success and challenges that encourage growth. May the workload never overshadow the passion for what truly matters!

Visit to EduGame Partners in Albania

During the last week of October, representatives from Vytautas Magnus University, Dovilė Kuizinienė and Judita Kasperiūnienė, visited EduGame project partners in Albania.

The visit included meetings at the University of Tirana and the University of Elbasan “Aleksandër Xhuvani”. During the discussions, participants reflected on the progress and results achieved within the EduGame project, shared experiences from project implementation, and explored new opportunities for future collaboration and joint initiatives. Moreover, during the visit, meetings were held with Prof. Dr. Mark Marku, Dean of the Faculty of History and Philology at the University of Tirana, and Elvira Fetahu, Rector of the University of Elbasan “Aleksandër Xhuvani”.

The meetings provided a valuable opportunity to strengthen the partnership between institutions, exchange ideas on innovative educational approaches, and plan upcoming project activities.

Activity agendas from the visit are attached below:

University of Elbasan “Aleksandër Xhuvani” Agenda

University of Tirana Agenda

Halloween Game Night #VMUIF

It is said that once there was a professor known only as M, who taught at the faculty and had a strange fascination with board games. He believed that through play, one could understand a person better than in a lifetime, so in his final years of work, he devoted himself to creating seven games that could reveal the true nature of a human being: one measured patience, another – lies, others – guilt, fear, envy, and forgiveness, while the seventh was said to show who a person truly is without all of those.
One evening on October 30, just before Halloween, the professor invited his students to take part in an experiment where all seven games were to be tested for the first time. Everything seemed to go according to plan, yet after that night, no one ever saw the students or the professor again. What happened remains unknown – except for one thing: something terrible must have befallen them.
Since then, every year on the eve of Halloween, something changes in the Faculty of Informatics. The air grows heavy, the lights start to flicker, and it feels as though the shadow of that experiment is once again moving through the corridors.

They say it’s still continuing.

The only question is – will you dare to become part of it?

WHEN AND WHERE?

  • October 30, 5:00 PM;
  • The foyer of the VMU Faculty of Informatics (Universiteto St. 10, Akademija, Kaunas district), located next to the amphitheater auditoriums.

PROFESSOR M’S requirements:

  • REGISTER FOR THE EVENT by October 27 – this will help ensure there are plenty of snacks and drinks for all!
  • Grab your favorite board game (not a requirement but Professor M will surely appreciate that you came prepared!)

Registration form: https://forms.gle/UNWgbVnaudE933Ei8

 

Please note that the event will be photographed and/or filmed, so you may appear in event photos or videos that could be published by various media outlets.


Event sponsor – Adroiti Technologies

EduGame Summer School: Five Days of Learning, Innovation, and Collaboration

The EduGame project’s (coordinated by Vytautas Magnus University) Summer School held from 22 to 26 September 2025 at the University of Sousse, brought together participants for five inspiring days focused on gamification, artificial intelligence, and digital education. The event united teachers, researchers, and innovators from the EduGame consortium – with partners from Lithuania, Spain, Italy, Albania, Bosnia and Herzegovina, and Tunisia – to share ideas and shape the future of learning.

Day 1

The week began with a warm welcome from the Rector and Vice Rectors of the University of Sousse, together with the Dean of ISITCom. Vytautas Magnus University (VMU) opened with a presentation of the EduGame project, followed by a keynote from the University of Salerno on The Pedagogical Foundations of Gamification.
Participants took part in workshops where they explored examples of gamification in education and discussed how it can motivate students. The day ended with interactive Q&A sessions and open discussions about digital learning and teaching design.

Day 2

The second day focused on how artificial intelligence can support education. Experts from the University of Valencia introduced the basics of AI in Education and gave insights into Prompt Engineering for Gamification and AI Research.
Participants analyzed real AI-based educational games and created their own design ideas using AI tools. The day closed with a group reflection on how AI can make learning more personal and engaging.

Day 3

The third day encouraged teamwork and creativity. Project partners shared their best practices, followed by sessions about Social Web and Digital Storytelling and Open Educational Resources (OER) with Creative Commons licenses.
Participants started building their gamified learning prototypes and later joined the Barcamp Gamification & AI. The evening ended with a cultural event that celebrated the diversity and friendship among all participants.

Day 4

Day four featured the Interdisciplinary Research Symposium for Gamification and AI in Education, hosted by IPEN (International Positive Education Network). After the opening and keynote speeches, participants joined sessions on topics such as AI in social sciences, STEM education, gender issues, and EdTech entrepreneurship.
Afternoon workshops offered practical tools for gamification and prompt engineering, followed by a poster session and a panel titled Training Tomorrow’s Teachers. The day concluded with thoughtful discussions on how AI can improve teaching and learning in the future.

Day 5

The final day was all about sharing results and celebrating achievements. Participants presented their prototypes and shared first versions of manuals and toolkits about serious games, digital storytelling, and educational technologies.
After peer voting and a final wrap-up session, everyone received certificates during a cheerful closing ceremony. The event ended with networking activities and plans for future plans within the EduGame partners.

The EduGame Summer School was a week full of creativity, collaboration, and new ideas. We are continuing our teamwork within the project and hope that this cooperation will lead to excellent results and valuable outcomes for higher education institutions across partner countries.

Discover more moments in these videos:

Symposium IPEN

Enhancing Education through Gamification and Artificial Intelligence